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About GamesOMG

GamesOMG builds free, browser-based config generators for dedicated game servers. Adjust sliders, copy the output, paste it into your server. No login, no premium tier, no analytics theater. Just tools that work.

Why this site exists

Anyone who has ever set up a dedicated game server knows the drill. It's 2am, you're three wiki tabs deep, your hosting panel's "Expert Settings" gives you a blank textarea, and you're trying to figure out whether BabyMatureSpeedMultiplier takes a decimal or an integer. The wiki disagrees with the forum post, which disagrees with the YouTube tutorial from 2019, and somewhere in there is the actual answer.

GamesOMG exists to fix that, one game at a time. Every generator on this site exposes every meaningful setting for that game's server config, explains what each one does in plain English (not just "Controls baby maturation rate" — actual context, with examples), flags the settings that are broken or quirky, and produces clean output ready to paste into your server.

What "actually explained" means here

Most config documentation reads like it was written by someone who has never played the game. GamesOMG tips are written by people who have actually run servers, fought the same gotchas, and remember what they wished someone had told them. Some examples of what that looks like in practice:

  • Settings that look like they should work but don't (Crafting Speed on dinos, for instance) are flagged as such, with a brief note explaining why.
  • Settings that interact with other settings get a note pointing to the interaction (e.g. "BabyMatureSpeedMultiplier 30× without dropping BabyCuddleIntervalMultiplier means you'll never hit 100% imprint — drop it together").
  • Community-reported quirks (like the famous "PerLevelStatsMultiplier_Player[11] only works on line 3" Game.ini bug) get honest treatment — not pretended-away, not over-stated.

Who builds it

Just one person — a survival-game player and long-time server admin, not a content team or an SEO farm. I've got 7,000+ hours in ARK and Rust alone (more across everything else), and every guide, coordinate, and tool here comes from actually playing and running these games, not scraping a wiki. You'll find me on Steam — proof there's a real player behind the site, not a faceless brand.

That's also why feedback carries weight here: if a coordinate's off, a setting's wrong, or there's a tool you wish existed, tell me — it goes straight to the person who builds the thing, not a support queue.

How GamesOMG makes money

Very modestly. There's a quiet AdSense slot at the bottom of generator and content pages (never blocking the tool itself, never on legal pages, never above the fold). There's a referral link to VanillaNodes for people who'd rather pay someone else to host the server they just configured. There are no affiliate trackers across the site, no "premium settings tier", no email capture, no upsells, no nagware. The generators are free and will stay free.

The business model exists in service of the tools, not the other way around. If the ads ever interfere with the actual usability of a generator, they get removed. Same for any other monetization path we add later — the free generators are the product. Everything else is a way to keep the lights on.

Open development

Every generator on this site is a single HTML page with semantic markup for each setting. No React, no build step, no framework, no minification — just clean HTML, CSS, and ~20KB of vanilla JavaScript that reads the DOM and produces the output. You can view-source any generator and read the entire thing top to bottom.

This is intentional. It means anyone can audit what the site actually does (especially relevant given how much "free config generator" sites pop up that turn out to be ad-tech harvesters). It means the site loads fast even on bad connections. It means the tools will keep working in five years when whatever JavaScript framework is hot today is dead.

What's live, and what's coming

The live generators each cover a different game's config format: ARK: Survival Ascended (both Game.ini and GameUserSettings.ini), Palworld, Rust (server.cfg + start.bat + start.sh), Valheim (launch script + three admin-list files), Conan Exiles (ServerSettings.ini + Engine.ini + launch script), 7 Days to Die (serverconfig.xml), V Rising (ServerGameSettings.json + ServerHostSettings.json), and Project Zomboid (servertest.ini + servertest_SandboxVars.lua, dual-build for Build 41 and Build 42). Several have their own Top Configs page for community-shared configurations.

The roadmap, in rough priority order:

  • More games — Enshrouded just landed; more are always in the pipeline.
  • An INI validator — paste your existing config, see what's broken, non-standard, or deprecated.
  • A settings-search tool that works across all games (when one game's quirk applies to another).
  • A "my server is acting weird" troubleshooter that maps symptoms to likely config causes.
  • Long-form guides for the things config files can't fix — like which Nitrado plan to actually pick, or how to migrate a save between hosts.

Contact

Got feedback, found a bug, want a feature, or want to tell us a setting we got wrong? Contact page. We read everything, even if we can't always reply immediately.

Last updated: May 2026 · See also: Privacy Policy · Terms of Service