Every cave on every ARK: Survival Ascended map — coordinates, artifacts, bosses, difficulty ratings, and the best dinos to bring. The Island, Ragnarok, The Center, Scorched Earth, Aberration, Extinction, Valguero, Astraeos, and Lost Colony. One hub, all the maps, no wiki-hopping.
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Each map has its own full breakdown — caves, coordinates, artifacts, bosses, and what to bring. Click in.
The classic. 22 caves total — 10 artifact caves plus the Tek Cave, with 12 underwater resource caves on top. Three bosses to summon: Broodmother, Megapithecus, Dragon.
The fan-favorite community map, remastered for ASA. Multiple artifact caves, wyvern trench loot, and metal- and crystal-rich grottos that double as some of the best buildable cave bases in the game.
A floating-island map with deep ocean trenches, hidden cliffside entrances, and a lava biome packed with element-rich resources. 11 artifacts scattered across one of ASA's prettier maps.
Heat-heavy desert caves, open-area artifact sites, and the Oasis Cave — a brand-new ASA addition near the red obelisk. One of the best base locations in the game if you can defend it.
The radiation map. Bioluminescent caverns, glowing flora, mutated dinos, and aberrant artifact-guarding bosses. Stays one of the most atmospheric and dangerous maps in the franchise.
The endgame map — Titan terminals, OSDs, resource caves, and the loot drops that make tek-tier crafting actually possible. Best after you've beaten the rest of the campaign.
Community map with surface-accessible caves, the Aberration trench, open-area artifacts, and unique biomes like White Cliffs. Easier to navigate than The Island and packed with character.
The Greek-myth megamap. 13 artifacts across four boss fights — Thodes, Natrix, the Hydra, and the Manticore — plus the brutal Pyranthos desert and an Aberration-style blue zone cave. Marble temples, cherry blossoms, and lava all in one.
The canon city expansion. 12 caves (many multi-entrance), city + boss teleporters, and 8 dossiers — no classic artifacts; bosses use a relic/mission system.
Every explorer note on each story map — exact coordinates, grouped by author, with a tap-to-check-off collection tracker (and a fastest-route page where a flyer route helps).
90 notes from Helena, Rockwell & Mei-Yin — coordinates, a progress tracker, and a fastest-collection route.
135 notes across Helena, Rockwell, Raia & Dahkeya — coordinates, a tracker, and a desert collection route.
141 notes from 11 explorers, with coordinates and a tracker. (No flyer route — Aberration is a no-fly, layered map.)
159 notes across Diana, Helena, Mei-Yin, Santiago & The One Who Waits — coordinates, a tracker, and a route.
20 notes from Rockwell & Darius on the canon city expansion — coordinates and a tracker. (Caves aren't officially mapped yet.)
The most-played player-made ASA maps, with honest overview guides — biomes, resources, custom creatures and bosses. Mod maps shift between updates, so uncertain spots are flagged.
Nekatus's dwarven / Norse map — a no-fly world with a Jörmungandr world-serpent, a custom Mithril gear economy, and dwarven castles full of hostile NPCs.
sicco0803's fantasy adventure map — Asian-aesthetic ruins, floating islands and hidden portals, custom Amissa Wyverns, and custom boss arenas.
SnowyTrain's ARKathon-winning map — ten biomes (far more than its "swamp" nickname), a Magic zone full of custom creatures, and three bosses in new arenas.
Free, in-browser config generators for Game.ini and GameUserSettings.ini. Bump harvest rates, tame speed, XP, and stats without hand-editing a single line. Copy, paste, play.
A few things that apply to every ARK cave, every map. Worth carrying on every run.
Bookmark this page — new ASA cave guides drop here first as Wildcard rolls out more maps. Each per-map page gets updated when a patch changes coordinates, difficulty, or cave contents. If we got something wrong, tell us and we'll fix it.