Palworld PalWorldSettings.ini Generator

Build a valid PalWorldSettings.ini for your Palworld dedicated server in under a minute. Tune capture rate, EXP, work speed, Pal and player damage, death penalty, guild and base limits — copy the output, paste it in. No login, no premium tier, no half-broken WordPress form from last year. Every setting's right here, grouped into sections — nothing hidden.

Server Identity & Access

0 / 0 changed

Name, passwords, player cap, and the remote-access ports. The first things every admin sets, and the stuff that decides whether anyone can even find and join your server.

The name players see in the in-game server browser. Make it searchable and memorable — special characters can break some host panels, so keep it mostly plain text.

Short blurb shown under the server name. Rules, rates, Discord link — whatever helps the right players pick you.

Required to join. Leave blank for an open public server. This is the player join password — not the admin one. Don't reuse them.

Lets you run admin commands in-game and is required for RCON/REST access. Use a long random string — anyone with this can wipe the server.

32

Maximum simultaneous players. Palworld's hard cap is 32, and the server gets heavy near it — most stable unofficial servers sit at 8 to 16. Going to 32 needs real CPU headroom.

8211

Community-server setting: the external port advertised to the public server list. It does not change the port the server actually binds to (that's set with a launch argument). Most admins leave this at 8211.

Remote console for admin panels and Discord bots. Needs the admin password set.

25575

TCP port for RCON. Default 25575. Only relevant if RCON is on.

HTTP admin API — modern alternative to RCON for management tooling. Needs the admin password.

8212

TCP port for the REST API. Default 8212.

4/4

Which platforms are allowed to connect to your server. All four are enabled by default — leave it that way for a fully crossplay server, or untick a platform to keep those players out (some admins run Steam-only to dodge console matchmaking quirks). Heads-up: untick everything and you lock everyone out, so keep at least one selected.

World Rates & Timers

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The multipliers that decide how grindy the server feels. This is where most admins spend their time — bump capture, EXP, and work speed up and the game opens right up for people who can't play eight hours a day.

1.0×

How fast players and Pals earn experience. 2× to 4× is the sweet spot for most servers — fast enough to feel good, slow enough that leveling still matters.

1.0×

How easily Pals get caught. Higher = fewer wasted spheres. The most-changed setting on most servers — 2× makes catching feel generous without trivializing it.

1.0×

How fast your Pals craft, build, and haul at base. Bumping this 1.5× to 2× cuts a lot of standing-around time without breaking progression.

1.0×

How many wild Pals roam the world. Higher = more to catch and fight, but also more server load. Lower it if a busy server feels crowded or laggy.

72

Real-time hours for an egg to hatch. Default 72 is brutal for breeders. Drop it to 1 or 2 if breeding is a focus, or 0 for instant hatch.

1.0×

How much you get from harvesting nodes — wood, stone, ore. 2× to 3× is standard for boosted servers so base-building isn't a second job.

1.0×

How much loot defeated Pals and enemies drop. Raise it to make combat more rewarding.

1.0×

Lower = longer days. Most servers leave this alone.

1.0×

Higher = shorter nights. Bump it if players hate the dark.

1.0×

How much "health" gatherable nodes have — higher means more hits to deplete.

1.0×

Lower = nodes respawn faster (this one's backwards). Drop it on busy servers.

3000

Cap on items lying on the ground worldwide. Lower it to fight lag on busy servers.

1

How long dropped items persist before despawning.

Often ignored 180

Minutes between supply/meteor drops. Heads-up: admins have long reported the dedicated server ignores this and stays at 180 no matter what you set. Included for completeness, but don't be surprised if it does nothing.

World & Randomizer

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Palworld's built-in Pal-spawn randomizer. Off by default — switch it on for a fresh-playthrough server where nobody knows which Pal is lurking where. The seed and level options only do anything once the mode is set to Region or All.

Shuffles which Pals spawn where. None keeps the normal map (default). Region reshuffles within each region so zone difficulty stays roughly sane — the popular pick. All randomizes the entire map, which is glorious chaos: expect alpha-tier Pals wandering the starting beach.

Lock the shuffle to a specific seed so it's repeatable and shareable — same seed, same Pal placement every time. Leave it blank for a fresh random layout each world. Only matters when Randomizer Mode is Region or All.

On: wild Pal levels go fully random, so a starter-zone Pal might be wildly over-levelled. Off (default and recommended): levels still follow each area's intended range. Only applies when the randomizer is on.

Pal Behavior & Combat

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How tough Pals hit and how fast they get hungry. Tune the damage rates to make combat lethal or forgiving; the hunger and regen rates are quality-of-life knobs for anyone managing a big team.

1.0×

How hard your Pals (and wild ones) hit. Raise it to make combat faster and deadlier on both sides.

1.0×

How much damage Pals take. Higher = Pals die faster. Lower it to make your team tankier.

1.0×

How fast Pals get hungry. Lower it (0.3–0.5) so your base team isn't constantly starving — a near-universal quality-of-life tweak. (Yes, the real key is spelled "Decreace" — that's Pocketpair's typo, not ours, and it has to match.)

1.0×

How fast Pals burn stamina. Lower = they tire slower.

1.0×

How fast Pals heal out of combat. Higher = less downtime.

1.0×

How fast Pals heal while sleeping in the box. Higher = full team faster between fights.

Player Stats & Survival

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The survival-difficulty knobs for players, plus the single most argued-about setting on any server: what you lose when you die.

1.0×

How hard players hit with weapons. Mostly tuned on PvP servers to balance fights.

1.0×

How much damage players take. Higher = harder survival. Lower it so a stray Pal doesn't oneshot newcomers.

1.0×

How fast players get hungry. Lower it to 0.5 so people spend less time eating and more time playing.

1.0×

Multiplier on how much items weigh in your inventory. Lower it (0.3–0.5) so players carry more before getting over-encumbered — one of the most requested quality-of-life tweaks.

1.0×

How fast players burn stamina sprinting/climbing. Lower = less gasping.

1.0×

How fast players heal out of combat. Higher = less corner-eating.

1.0×

How fast players heal while sleeping in a bed.

What you drop on death. None keeps everything (casual-friendly). Item drops your items but keeps gear. ItemAndEquipment drops both. All also drops the Pals you're carrying — the default, and the harshest. Most community servers soften this to Item or None.

Base & Guild Management

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Guild size, base counts, and how durable structures are. Guild player cap is the big one — it shapes how large groups can get and how raids play out.

20

Cap on guild size. Default 20. Smaller caps (4–8) keep PvP competitive; larger ones suit big PvE communities.

1.0×

How much damage your built structures take. Raise it on raid-heavy PvP; leave at 1× for PvE.

1.0×

How fast structures deteriorate over time. Set to 0 to disable decay entirely — popular on small community servers.

4

How many base camps a single guild can build. Default 4, hard max 10. Each extra base adds server load, so raise it carefully — PvP servers often drop it to 1–2 to keep things lean.

15

How many Pals can work a single base camp at once. Default 15, max 50. More workers means faster bases but heavier server load — 20–30 is a comfortable bump on decent hardware.

Clears guilds whose members haven't logged in for a while. Cleanup for big public servers.

72

Hours of total inactivity before a guild is wiped. Only relevant if auto-reset is on.

PvP, System & Connectivity

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The PvP switches, world events, and the infrastructure layer — saves, backups, and the toggles that decide how the server behaves under the hood.

Trial feature

The master PvP switch. Palworld needs all three PvP toggles on together — this one, "Player-vs-Player Damage", and "Defend Base From Other Guilds". Flip them as a set, or just hit the PvP template. Pocketpair classes PvP as a trial feature, so expect rough edges.

Lets players actually deal damage to each other. Part of the three-toggle PvP set — on its own, without "Enable PvP", it does nothing.

Makes your base Pals attack trespassing enemy players and opens up cross-guild base combat. The third toggle in the PvP set.

Random enemy raids on your base. On by default. Turn off for a calmer building experience.

30

How often the world saves, in seconds. Default 30. Larger bases sometimes raise this to 60–120 to reduce save-stutter; don't go too low or you'll thrash the disk.

Keeps rolling backups of your world save. Leave this on — it has saved many servers from corruption.

Lets players fast-travel between unlocked statues. Off for a hardcore "walk everywhere" server.

Player character remains in the world after logging off — raidable on PvP servers. Off by default.

Permadeath — players can't respawn after dying. Brutal and niche. Off by default.

Permanently lose the Pals in your party when you die. Pairs with Hardcore for a true ironman server.

About the Palworld PalWorldSettings.ini Generator

The PalWorldSettings.ini file controls almost everything about a Palworld dedicated server — capture and EXP rates, work speed, Pal and player combat, hunger, the death penalty, guild and base limits, and the PvP switches. Editing it by hand is genuinely miserable: every setting is crammed onto one giant line, a single typo or stray space makes the server ignore the whole thing, and there's no formatting to make it readable.

This generator turns those settings into sliders, toggles, and dropdowns with plain-English explanations. Change what you care about, leave the rest at defaults, hit Copy, and paste the result in. Every documented setting is listed and grouped — nothing's tucked behind a paywall or an extra click. We cross-check every key against Palworld's official server configuration docs and update when Pocketpair patches — we don't just paste the docs, we explain what each setting actually does.

The two-line rule (important)

PalWorldSettings.ini must be exactly two lines: the section header [/Script/Pal.PalGameWorldSettings] and a single OptionSettings=(...) line containing every setting, comma-separated. If you break that line across multiple lines or add stray whitespace, the server silently throws out your changes and boots with defaults. This generator always outputs the correct two-line format — copy both lines as-is.

Where the file lives

If the file is empty or missing, copy DefaultPalWorldSettings.ini into place first, then paste your generated settings over it. Always stop the server before editing.

Gotchas worth knowing

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